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Download Middle1/21/2024 ![]() Withdraw is a temporary retreat from the battle, and it's unclear why this would be valuable. Charge seems to be a risky maneuver that gives you a chance of first kill, but increases casualties on both sides. You get Engage, Charge, Withdraw and Retreat. You'll get the feel that Elves seem to be stronger than most humans, and Ents strongest of all, but it's all guesswork. You'll have dozens of different unit types, including Cavalry, Infantry, Elves, Men-At-Arms, Rangers, Ents, etc., but there's no numerical stats to let you know how they compare to each other. ![]() There's some kind of calculations going on underneath the hood, but damned if you'll know what they are. The biggest drawback to the game is the lack of actual *game*, by which I mean meaningful gameplay. They could have made a few minor gameplay changes, and it probably would have been much more successful and/or fondly remembered.įor its time, it had amazing graphical representation of Middle Earth, as you could click on just about any tiny little part of the map and get a fairly decent picture of the background (see screenshots above). This was my first computer game in the 80s, and it was certainly odd. If I could hear some support or answers for these questions that would be great. And then they would promptly sit at Rivendell for the rest of the game while the armies of evil gradually overwhelmed Rohan and Gondor. ![]() Is there even a way to leave Rivendell? The few times I have arrived at the Elven fortress alive it gave me a message that the Fellowship would rest at the city for two months. Plus if you do manage to break off the engagement with them they will pursue you closely and keep attacking you until all of your party is dead.ģ. Nine times out of ten one or more Nazgul will intercept you on the way to Rivendell, and usually you will die before you reach it. Is there a way to control the path of the Fellowship? The game feels a little rigged otherwise. (It gets rather frustrating when the forces of Saruman attack the Hornburg and win because you can't send the thousands of soldiers to turn the tide from Edoras.)Ģ. Is there a way to actually control where the armies go? Most of the time they just move in random directions, and I find the game near impossible to win against the forces of evil when you can't allocate reinforcements.
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